![]() The orange ghost is called Sue, rather than Clyde her color would later be changed to purple in Pac-Land to differentiate her. ![]() Once all fruits have been encountered, they appear in random sequence for the rest of the game, starting on the eighth round this means that a 5000-point banana can be followed by a 100-point pair of cherries, and vice versa. Instead of appearing in the center of the maze, the fruits bounce randomly around the maze, entering and (if not eaten) leaving through the warp tunnels. The ghosts' behavioral patterns are different, and include semi-random movement, which prevents the use of patterns to clear each round. The spaces between the walls have been filled in, which makes it easier for a novice player to see where the paths around the mazes are. Three of the four mazes (the first, second, and fourth ones) have two sets of warp tunnels, as opposed to only one in the original maze. The game has four different mazes that appear in different color schemes, and alternate after each of the game's intermissions are seen. There are also some differences from the original Pac-Man: As the rounds increase, the speed increases, and energizers generally lessen the extent of the ghosts' vulnerability, eventually stopping altogether. Bonus fruits can be eaten for increasing point values, twice per round. Eating an energizer (or "power pellet") causes the ghosts to turn blue, allowing them to be eaten for extra points. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man is largely identical to that of the original Pac-Man.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |